//基本上是拿來參考用的~記住全部複製會有小問題!因為TAB和空白鍵要分清楚嘿
- script 阿酷 -1,{
OnTimer1000:
switch(rand(4)) {
case 0: npctalk "講一下[請幫補]我就幫你補血啦~好可憐喔";
emotion 54; break;
case 1: npctalk "求我就幫你加狀態阿~哈哈哈";
emotion 29; break;
case 2: npctalk "講一次[阿酷好帥喔]賜你免死一次~哈哈哈";
emotion 18; break;
case 3: npctalk "我有帶月光寶盒唷!~手舉高跟著我唸[般若波羅蜜]就可以回家了";
emotion 27; break;
}
npcwalkto 156+rand(50),90+rand(50);
npcwalkto 156-rand(50),90-rand(50);
end;
OnHealPlayer0:
percentheal 100, 100;
specialeffect2 EF_HEAL;
emotion 54;
npctalk "真弱...(攤手)";
end;
OnHealPlayer1:
SC_START 29,1200000,10;
SC_START 30,1200000,10;
SC_START 32,1200000,10;
specialeffect2 EF_INCAGIDEX;
specialeffect2 EF_ANGELUS;
specialeffect2 EF_BLESSING;
emotion 29;
OnTimer5000:
npctalk "還真乖呢~哈";
end;
OnHealPlayer2:
SC_START 147,1800000,10;
specialeffect2 EF_KAIZEL;
emotion 23;
npctalk "天哪!~你怎這麼誠實!!看你這麼誠實份上再加收1000$!!";
end;
OnHealPlayer3:
set @xlzeny,1000;
if(zeny<@xlzeny);
switch(rand(2)) {
case 0: npctalk "啊!?這寶盒需要刷卡!? 恩..標示所需1000$"; break;
case 1: npctalk "先生~使用費需為1000$喔!~是的我就是在坑你^_^Y"; break;
}
set zeny,zeny-@xlzeny;
warp "prontera",156,117;
specialeffect2 EF_TELEPORTATION;
end;
OnInit:
defpattern 1, "([^:]+):.*\\s請幫補(\\s.*)?", "OnHealPlayer0";
activatepset 1;
defpattern 2, "([^:]+):.*\\s求你(\\s.*)?", "OnHealPlayer1";
activatepset 2;
defpattern 3, "([^:]+):.*\\s阿酷好帥喔(\\s.*)?", "OnHealPlayer2";
activatepset 3;
defpattern 4, "([^:]+):.*\\s般若波羅蜜(\\s.*)?", "OnHealPlayer3";
activatepset 4;
}
prontera,155,90,5 duplicate(阿酷) 阿酷#1 1661,10,10,{
prontera,160,100,5 duplicate(阿酷) 阿酷#2 1661,10,10,{
- script 阿酷 -1,{
OnTimer1000:
switch(rand(4)) {
case 0: npctalk "講一下[請幫補]我就幫你補血啦~好可憐喔";
emotion 54; break;
case 1: npctalk "求我就幫你加狀態阿~哈哈哈";
emotion 29; break;
case 2: npctalk "講一次[阿酷好帥喔]賜你免死一次~哈哈哈";
emotion 18; break;
case 3: npctalk "我有帶月光寶盒唷!~手舉高跟著我唸[般若波羅蜜]就可以回家了";
emotion 27; break;
}
npcwalkto 156+rand(50),90+rand(50);
npcwalkto 156-rand(50),90-rand(50);
end;
OnHealPlayer0:
percentheal 100, 100;
specialeffect2 EF_HEAL;
emotion 54;
npctalk "真弱...(攤手)";
end;
OnHealPlayer1:
SC_START 29,1200000,10;
SC_START 30,1200000,10;
SC_START 32,1200000,10;
specialeffect2 EF_INCAGIDEX;
specialeffect2 EF_ANGELUS;
specialeffect2 EF_BLESSING;
emotion 29;
OnTimer5000:
npctalk "還真乖呢~哈";
end;
OnHealPlayer2:
SC_START 147,1800000,10;
specialeffect2 EF_KAIZEL;
emotion 23;
npctalk "天哪!~你怎這麼誠實!!看你這麼誠實份上再加收1000$!!";
end;
OnHealPlayer3:
set @xlzeny,1000;
if(zeny<@xlzeny);
switch(rand(2)) {
case 0: npctalk "啊!?這寶盒需要刷卡!? 恩..標示所需1000$"; break;
case 1: npctalk "先生~使用費需為1000$喔!~是的我就是在坑你^_^Y"; break;
}
set zeny,zeny-@xlzeny;
warp "prontera",156,117;
specialeffect2 EF_TELEPORTATION;
end;
OnInit:
defpattern 1, "([^:]+):.*\\s請幫補(\\s.*)?", "OnHealPlayer0";
activatepset 1;
defpattern 2, "([^:]+):.*\\s求你(\\s.*)?", "OnHealPlayer1";
activatepset 2;
defpattern 3, "([^:]+):.*\\s阿酷好帥喔(\\s.*)?", "OnHealPlayer2";
activatepset 3;
defpattern 4, "([^:]+):.*\\s般若波羅蜜(\\s.*)?", "OnHealPlayer3";
activatepset 4;
}
prontera,155,90,5 duplicate(阿酷) 阿酷#1 1661,10,10,{
prontera,160,100,5 duplicate(阿酷) 阿酷#2 1661,10,10,{